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Dnd homebrew classes blood
Dnd homebrew classes blood











dnd homebrew classes blood

Transfusion: A blood mage of 4th level can drain blood from a helpless or willing victim, which causes him to often be mistaken for (or perhaps correctly identified as) a vampire. This does not reduce his own Constitution burn in any way. This ability is useable at will.īloodseeking Spell ( Sp): When a 4th level blood mage uses blood magic, he may choose to have the target of his spell take the same amount of Constitution burn that he has currently incurred. No harm is dealt to the blood mage or any creature involved as a direct result of this movement. The creature being entered and exited can be the same creature if the blood mage wishes, but he cannot designate himself as either the entry or exit point. By moving into the space of a living creature of his size or larger, which provokes an attack of opportunity normally, the blood mage may take a standard action to enter that creature and move through the blood of the living to exit from another applicable creature within Long Range (400 feet + 40 feet/level), appearing adjacent to them. River of Blood ( Su): At 3rd level, the blood mage gains the ability to directly enter the endless river that is the blood of mortals, using it as a means of swift travel. In addition, he gains immunity to disease and poison and ceases to age for one week after such a bath. The Lazarus Pits ( Ex): Whenever a 2nd level blood mage bathes in at least 270 liters of blood for at least 4 uninterrupted hours, he gains the equivalent of 8 hours of natural rest and healing.

dnd homebrew classes blood

The blood mage may store a number of potions in this manner equal to his class level. In addition, he may confer the effects of a brewed potion to an adjacent ally when he uses the aid another action. He also has the ability to access these potions by storing them inside his own bloodstream, which allows him to imbibe a potion that is stored in this fashion as a swift action. Universal Donor: A 2nd level blood mage gains Brew Potion as a bonus feat. If this Constitution burn is reduced or eliminated in any way, this metamagic effects are not added.

dnd homebrew classes blood

The blood mage must also still have access to these Metamagic feats in order to add their effects to his spells in this manner. The metamagic adjustment to spell level is always treated as if it were from the base feat - any reduction in effective level modifier (such as Arcane Thesis) doesn't count. Doing so allows him to add a number of spell levels worth of metamagic equal to 2 or his class level, whichever is higher. In addition, should the blood mage choose, he may increase the power of any arcane spell he casts by incurring 2 points of Constitution burn. Spellcasting: At every level, a blood mage gains new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level.īlood Magic: A blood mage may automatically gains knowledge of all spells from the Blood domain (even if doing so would exceed a normal limit of spells known) and can cast them spontaneously as arcane spells so long as he spends a spell slot of the appropriate level. Weapon & Armor Proficiencies: A blood mage gains no additional weapon and armor proficiencies.

dnd homebrew classes blood

Class Skills (4 + Int modifier per level.Īll of the following are class features of the blood mage.













Dnd homebrew classes blood